Tuesday, 13 April 2010
Thursday, 1 April 2010
Problems with sound
Update: After being told our youtube upload of the final cut had a major error in that only the sound uploaded and no video,we attempted to find a reason for this but due to no success,we're simply reccomended to reupload to the site for a second try. this was successful.
Monday, 29 March 2010
Continuity errors
Changes within the Final cut.
Intentions on final editing session.
Tuesday, 23 March 2010
Evaluation

The two images when sequenced together create a animation of the animated man saying 'Ohh, Vivien'. We created the sound by editing the voice-over on top. Although we experienced some problematic aspects such as background room sounds whilst recording the voice over: we managed to resolve these problems by asking other class members to leave the room or sit without speaking. Overall we managed to achieve the look we wanted quite well.
Within this title, the image as a whole acts almost as a mosaic piecing together. Originally, the sound we used over this was a sharp, deep sound, which we didn't feel was very appropriate. We managed to then change this sound to a softer sound, which fits in well with the movement of the effect.Clark Epson, the protagonist is represented like typical films that share a similar genre, an outcast at the bottom of the social hierachy(e.g Seth from superbad).
We represent him through the reactions of those around him during the point of view shot. For example the boys who walk by him stare aggresively, the attractive girl who walks by doesnt even glance at him and during his phone ringing every group he looks at looks at him like he is a loser. By using the other characters to represent Clark they also represent themselves, judging Clark because of his adverse clothing. These representations are amplified in our film but are based on realistic situations. This a typical representation for the types of genre our film comes under.3.)What kind of media institution might distribute your media product and why?
Our product is more likely to be distibuted by a more independant film company like Fox searchlight. This is because our film runs outside the normality of it's genre, aswell as the genre being hard to decipher. Also our film used different conventions and challenges normal often-used coventions, e.g. odd camera angles and 'silly' non-diegetic sound effects. However the simpler comedy used in our film may makes it similar to large, widespread, popular films like Waynes world or Superbad, or some aspects even Mean Girls. This means it could also be distibuted by a larger company like 20th century fox, as it has the potential to be popular with a variety of audiences.
4.) Who would be the audience for your media product?
The type of teenager we think will watch our film will be the typical late school/college student, due to the humour and content that would have been involved in the entire film. Other types of films relating to this genre that would share the same audience, as ours would be ones such as;
1. Napoleon Dynamite.
2. Eagle vs. Shark.
3. Mean Girls.
The wider audience could expand to any adult who has an appreciation of this younger, more sarcastic than usual humour. Teenagers of a younger age may also enjoy it, but may not have a full knowledge of what is going on entirely.
5.) How did you attract/address your target audience?
Audience Feedback:
6) What have you learnt about technologies from the process of the constructive this product?
The things that we have learnt during the process of filming and editing is first of all a better understanding of Final Cut Pro.
Initially, we already had a basic knowledge of Final Cut Pro, however during our time of editing and producing our sequence we have managed to build on it and able to create overall better transitions and effects. One thing we did have problems was, was the continuity between the shots involving the pin-up board, as the posters kept on changing each day, so we found it hard to portray our continuity to a high level. Although we did not manage to make the transitions between these shots 100% perfect, we still feel that they worked well and we did the best that we could do.
7) Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?
We found the preliminary task gave us basic knowledge in order to carry our successful camera angles, and with this we were able to use them in our final sequence. We found it difficult in order to carry out successful continuity shots within the preliminary task, as one of our mise en scene (the phone) was in a different position with each shot. Funnily enough, our continuity worked in the same way in our final sequence as the posters from the boards would be in different positions due to filming on different days. Our editing, however, has improved since the preliminary task, we all had different techniques that we were able to carry out, so putting them all together seemed to work well.








